by Melanctha » November 14th, 2015, 1:23 am
TRAITS AND ABILITIESCryokinesis: Over the last five or so years, Mel’s ability to control ice and frost has dramatically grown. What started as the ability to freeze things she could touch grew into creating ice out of nothingness and project it to where ever she likes. She is still adjusting to this, and sometimes she cannot control the ice being created around her. As she gets better at control, she will be able to manipulate and shape ice to her will. Colder conditions help her thrive, and give her strength greater than what would be expected for a vampire of her age and size.
Durability (Stamina 3): Her turning also granted Melanctha strength greater than that of typical humans. She can exert herself longer without fatigue, resist injury from falling or blunt force trauma and overall do physical feats that might not be expected of a petite woman. She is by no means extraordinarily strong, and many other vampires have previously exploited this. In conjunction with her cryokinesis, her skin also becomes more durable as temperatures plummet. This permits her to resist damage from weapons or blunt force trauma. In return, she is susceptible to heat exhaustion in warmer climes, and would take more damage than what is expected from fire based damage.
Elemental Manipulation: Melanctha was taught by her mother how to attune to the corners and the elements from the time she was a child. She channeled this into her archery, allowing her to imbue arrows and other objects with flame, frost, and wind. For all non-ice elements, she must have contact with an object to get the spell to transfer. As she aged, she has honed her skills to include lightning, shockwaves, and poison.
Enhanced Senses (Locate 2 + Perception + Second Sight + Surprise): After her embrace, Melanctha gained super human hearing, smell, and vision. Her sense of taste has also dramatically changes as well, allowing her to pick out notes in blood as if it were a fine red wine. If she concentrates hard enough she can sometimes discern details regarding a vampire’s strength or lineage by studying them, and can also determine their rough location relative to her own.
Grace of the Deer (Celerity 3): Mel’s embrace greatly enhanced her natural dexterity. She can move very quickly over land, and can likewise maneuver in a phone booth’s worth of space. She is still learning to channel this productively into her fighting style, as much of her weapons and combat training is not useful in slinging vials.
Healing Factor (Stamina 3): Provided she is feeding regularly, Melanctha can repair wounds and injuries relatively easily. She can heal from most holy water and garlic burns in a matter of two nights, crossbow bolts, bullets, and other weapon injuries usually only take her a night to recover from. UV light rendered her blind for a time after she was killed with grenades, but her sight has mostly returned. She bruises somewhat easily, a relic of her humanity, but dissipates within 12-24 hours.
Moonlight Walker (Shadows 3 + Blessing of Artemis): Melanctha’s devotion to Artemis, the goddess of the hunt and the moon, has manifested via her predisposition to prefer the night and darkness. She can manipulate shadows to hide her presence from humans and vampires alike. Even if they sense her presence, it may be challenging to pinpoint where exactly she is. She can also walk, or teleport using them like a dimensional door, if she knows the location she is intending to end up in. She cannot do this easily over long distances (greater than 10 miles) and will become fatigued if she does it too much. She also has exceptional dark vision.
Pathfinder (Locate 2 + Perception + Blessing of Artemis): Melanctha has an innate ability to track and follow her quarry, both human and vampire, due to her training as a huntress. She excels at finding targets hiding in shadows, as she can see through them relatively easily.
Sharpshooter (Perception + Archery training): After having trained as a combat archer for most of her human life, Mel can accurately hit targets with her bow. The distance she has been able to reach with a precise shot has increased with advancing age, due to better eyesight and stronger muscles. She can also shoot from astride a horse and shoot two arrows at once.
Sleight of Hand (Thievery 3): While travelling Europe with her first coven, Melanctha learned how to pickpocket distracted humans as a means to help supplement legitimate income streams intended to outfit the group with basic needs. While it’s not her best trick, it’s not her worst either.
Siren’s Song (Charisma 3 + vocal performance): Melanctha is a skilled mezzo-soprano, and sang to pay her bills for many years. When she focuses on a target, or a small handful of targets, she can attempt to charm the individuals and put them into a hypnotic like trance. She almost only does this on humans so she made eat them for dinner or rob them blind. She’s not tried this much on vampires in many years, and previously it only worked on the injured and fledglings.
Telepathy (Telepathy 3): Melanctha has learned to use her mind to deliver messages into the minds of other kindred. As a matter of professional courtesy, she prefers to do this with only vampires she knows.
Last edited by
Melanctha on December 26th, 2017, 1:29 am, edited 8 times in total.
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